Arconte
Maximum authority of the clan. Decides wars, pacts and punishments. Their word is not discussed — it is executed.
The World
The Wasteland is not ordered by justice. It is ordered by utility.
Maximum authority of the clan. Decides wars, pacts and punishments. Their word is not discussed — it is executed.
Speaks in the name of the Arconte. Transmits orders and controls the narrative. What the Voice says becomes truth.
Direct military force. They protect, execute, maintain order. They are the visible presence of power.
Warriors who have passed the trials. They are not born with power. They earn it. And they keep it with blood.
Aspirants and youth without full rank. They learn, survive or die before ascending. They are the future… if they reach it.
Farmers, craftsmen, merchants. The foundation of the Wasteland, subject to the clan's protection. Protection, here, almost always means control.
Property. No name, no rights, no choice. Their value depends on what they produce… or how long they endure.
In the Wasteland there are no surnames. Only blood names: belonging, loyalty and obligation. They are inherited or earned. Whoever bears one is not free — they are part of something greater.
The clans govern people. But trade, knowledge and time are in the hands of others. In the Wasteland, that can be more power than any army.