The World

Geography of the Wasteland

The Wasteland belongs to no one. And that is why everyone tries to control it.

Barren Lands

Barren Lands


The center of the continent.

Ruins, ash and abandoned territories. This is where the world fell… and no one rebuilt it.

There are no laws. No safe routes. No stable power.

Only savage tribes, plunderers and remnants of what was once human.

The Wasteland was born here. And still remembers it.

Fertile Belt

Fertile Belt


Where life still exists.

Water, vegetation, animals. Enough to sustain settlements… and wars.

It is disputed land: refuge for tribes, passage for merchants and a constant battlefield.

Everyone needs it. Nobody manages to dominate it entirely.

Tundras of Aeskhar

Northern territory

Tundras of Aeskhar


Permanent cold and hostile territory. Snow covers roads, bodies and mistakes.

Surviving here demands more than endurance. It demands brutality.

Jungles of Thornak

Southern territory

Jungles of Thornak


Life in excess. Dense vegetation, constant humidity and poison in every corner.

Nothing is clean. Nothing is safe. Here, the environment kills before any enemy does.

Hills of Myrendel

Central zone

Hills of Myrendel


The last trace of equilibrium. Green areas, remnants of ancient roads and scattered settlements.

It is one of the few places where memory still survives. But even here… peace is fragile.

Dunes of Karamesh

Eastern territory

Dunes of Karamesh


Heat, sand and an empty horizon. Routes shift. Storms erase tracks.

And what lives beneath the sand… waits.

Ruins of Orvash

Interior zone

Ruins of Orvash


Echoes of the previous world. Collapsed structures, rusted metal and shadows that are not always empty.

The past did not disappear. It simply stopped being understood.

Oceans of the Wasteland

Limits of the world

Oceans and limits


The Wasteland is surrounded by unstable seas and shifting routes.

Sea of Rain. Sea of Ash. Ocean of Thunder. Bronze Ocean.

Trade exists. But it is never safe.

Clanless territories

Free zones

Clanless territories


Not all of the Wasteland is under clan control. The Fertile Belt, the Grey Cities and the Free Islands maintain a fragile independence.

On the surface, no Arconte governs them. But that does not mean they are free from power.

Custodian control

Invisible power

The invisible control


The Custodians of the Lumen do not govern lands. They govern what keeps them alive: trade, currency, routes and information.

Where there are no clans, their influence can be even deeper.